SourceControl: Source Control disabled in UDKEditorUserSettings.ini. Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) Log: Can't find edit package 'OnlineSubsystemLive' Log: Can't find edit package 'OnlineSubsystemGameSpy' Init: Transaction tracking system initialized Log: Primary PhysX scene will be in software. Log: Encountered missing default brush - spawning new one Log: 0 out of 0 bytes used by permanent object pool.
![microsoft word crashes when saving audio microsoft word crashes when saving audio](https://www.thewindowsclub.com/wp-content/uploads/2021/11/Stop-Print-Spooler-service.png)
Log: 52142 objects as part of root set at end of initial load. Init: Finished loading startup packages in 1.45 seconds Log: Failed to load 'UI_Fonts': Can't find file 'UI_Fonts' Log: Adapter has 971MB of dedicated video memory, 0MB of dedicated system memory, and 3072MB of shared system memory Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 Ti Log: SystemSettings based on: SystemSettings
![microsoft word crashes when saving audio microsoft word crashes when saving audio](https://docs.microsoft.com/en-us/windows/win32/lwef/images/f7listsave.gif)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
![microsoft word crashes when saving audio microsoft word crashes when saving audio](https://cdlgrads.com/pictures/word-crashes-when-closing-document.jpg)
Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=32.0GB Virtual=8192.0GB Init: High frequency timer resolution =14.318180 MHz Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\ Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467ĭevConfig: GConfig::Find has loaded file. I simply loaded up my level in the editor and saved without making any changes to it: Still crashed. If that's the last time you ran VCD or its editor, then it will be.Īt any rate, you can find the file under \Steam\SteamApps\Common\Viscera\UDKGame\LogsĪlright, here's the log file. Originally posted by BlackEagle:Hmm, I'm not sure what would causing the problem.Ĭould you post the contents of your Launch.log file please? You'll have to make sure it's the one generated when the editor crashed.